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Level Design & Production - Solo project - Grade: 82%
Scrolls of Poison is a level design I created in the second year of my studies using the Unreal Engine, it took me three months alongside other university modules. I created the level in three sections allowing players to spawn safely, use the middle area to become familiar with the mechanics, and then move onto the end of the level and use the same mechanics to beat the boss, locate the scrolls and complete the level.
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During this module I considered:
- Sightlines
- Enemy spawn points
- Play space
- Architecture
- Storytelling






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