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Games Practical Project - Solo project

As Overwatch is one of my favourite games and has been for the several years, I decided to create a level design at University for one of my modules. Fascinated by Blizzard Entertainment's approach on player behaviours, and the way they designed levels for 30 unique characters.

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Outpost was my final year project which I finished working on in May 2019. Outpost is a level design created to fit Overwatch, the level was designed with the Control game mode in mind, however this level will also work for the Capture the Flag game mode.

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Throughout this project there was a lot of iteration due to balancing, here are some of the things I considered:

- Sightlines

- Playable space

- Verticality

- Routes (Access & Escape)

- Player behaviours

- Character Abilities

- Interior VS Exterior

- Risk VS Reward

- Health pack placement

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If you'd like to see more of my process here is where to find my blog which was updated weekly: https://bethreedblog.home.blog/

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